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It's definitely not up there with some of the greats like Paper Mario, Final Fantasy VI, Ys VIII: Lacrimosa of Dana, or Mother 2/Earthbound (that and its other two games in the trilogy NEEDS to come to Switch) even, but for a Neptunia game it's simply one of the best out there. In fact, Megadimension VII Switch's cons (Shallow story, Lots of gameplay and story padding, and Poor performance) are far more prominent with Super Neptunia RPG than this game.Īnyways, I haven't bought the game on Switch myself, but I have bought it on another system and while not my favorite in the series (that'd be Hyperdimension Neptunia mk2, though not so much for Re Birth 2.), it's definitely one of the "good" entries in the series, mainly for fixing upon the many problems I had with its Victory battle system, having actual depth to the story and characters, and being an overall fun title around. No, seriously: That game was a dumpster fire, even for the series' low standards. well, it's definitely much more "essential" than Super Neptunia RPG was (as well as the Re Birth titles). Such features don’t negate the repetition of the repetitive game design present in other areas of Megadimension Neptunia VII, but make no mistake, they certainly do make it more bearable. On top of this, there’s a whole litany of in-game achievements that offer small stat boosts to characters as you unlock them, giving you the incentive to play the game a little different than you perhaps might in an ordinary run.
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For example, you can couple characters together to have them share stats and gain other in-battle benefits as their Lily Rank (basically a relationship level) goes up. That being said, if you’re prepared to see it through to the end, Megadimension Neptunia VII offers up a decent selection of features for offering you more agency in party composition. Some may not be bothered by the repetition, but there simply comes a point where it feels like Megadimension Neptunia VII becomes needlessly elongated. If one were to cut out even half of the silly dialogue and scrap a few of the reused dungeon themes, this forty-ish hour RPG could probably be around twenty hours long without really losing anything meaningful. Bosses get recycled ad infinitum, and both enemy and dungeon designs get reused in later acts, which lends the whole experience a sort of cheap and unimaginative feel. The combat system is excellent, then, but problems arise with how much Megadimension Neptunia VII likes to pad out its runtime. If you’re savvy in how you aim certain attacks, you can even wipe out enemies before their turn is up, granting your characters more chances to dole out punishment.
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Each attack or skill has an area of effect and, depending on the move, you can sometimes hit multiple targets in one shot. Combat is turn-based but features a nice extra wrinkle in which character positioning is just as important as the actions that they use. Gameplay follows that of a typical JRPG most of your experience will consist of running through dungeons that are loaded with monsters and loot, slowly but surely acquiring the resources and experience to push onward. Suffice to say, you might want to play this one when there’s no risk of your parents or friends walking into the living room, as Megadimension Neptunia VII treats its fan service with all the subtlety of a hand grenade. For example, one early scene (which goes on for a painfully long time) sees one of the main protagonists deciding to take a shower and – through relentless flirting and mocking – eventually convinces not one, but two of the other protagonists to take off their clothes and join her in the shower. To be frank, the storyline is padded, shallow, and seems to be more focused on setting up lewd scenarios with its mostly female cast than on telling a well-spun yarn. The three-part narrative is fascinating in its own right, especially with all the sidelong references to the Dreamcast and general gaming culture instilling the narrative with a passive sort of novelty, but this quickly wears thin as you get knee-deep in the story proper.
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